Teza-game edu


    The project “Gamification Methods for Educational Management” (2018-2-RO01-KA205-049913) is being funded by the European Comission’s Erasmus+ Programme through Agenţia Naţională pentru Programe Comunitare în Domeniul Educaţiei şi Formării Profesionale (ANPCDEFP).

    The project GameEdu is implemented in a consortium of 5 partners of Romania (leader), Greece, Poland, Latvia and Bulgaria.


The general aim of the project is to develop gamification non-formal education methodologies and instruments for young people aged 18-23.

Objective 1
Creation of 5 new instruments and methodologies using gamification to be tested by 25 youth workers in their activities with 100 young people over the course of a two-year period.

Objective 2
Improving professional skills of 25 youth workers by the participation in the creation of gamification educational methodologies and by testing them with 100 young people throughout the project period.

Objective 3
Testing transversal educational impact of the methodologies developed in the project in 5 formal education contexts (university modules in Romania and Greece and schools in Poland, Latvia and Bulgaria).


IO1 – Online Test for Young People (Topic: Learning to Learn Competence)
Online test in the form of a questionnaire using the Likert scale with values from 1 to 10.

IO2 – Board Game – Learning Experience
Board game designed for a minimum of 12 participants with a maximum of 40 participants.

IO3 – Card Game – Learning Experience
Specific card game, a less elaborated version of the previous IO3 board game.

IO4 – Web&Mobile App – Learning Experience
Browser-based software and a mobile application which will be available on both Android & IOs.

IO5 – Manual for Youth Workers – How to Use Gamification
Manual based on a research undertaken by 10 researchers of the 5 partner organizations to collect successful experiences of using gamification.

For more information, please check out the project’s website: https://game-edu.eu/